A serious game about Covid-19: design and evaluation study

Authors

Keywords:

Acceptability, Covid-19, Serious game, Usability, Utility

Abstract

As  many  countries  experience  the  emergence  of  new  waves  of Covid-19, many  governments  around  the  world  have  reminded  their  citizens  of  the need  for  an  engaging  intervention  that  could  improve  compliance  with Covid-19 safe behaviors using the media general public or social media. In the face of the serious threat of Covid-19, immunity issues are currently the subject of various research and studies. A promising approach is to use video game culture to educate and train citizens to healthily adopt eating habits to strengthen  the  immune  system.  The  objective  of  this  study is  to  develop  a prototype of a serious game (SG) on how to strengthen the immune defenses in order to be able to fight a coronavirus infection and to constitute an anti-virus  barrier.  After  defining  the  learning  objectives  by  interviewing  the stakeholders,we  searched  the  scientific  literature  to  establish  the  relevant theoretical  bases.  The  learning  contents  have  been  validated  by  biology teachers.  The  learning  mechanisms  were  then  determined  based  on  the learning objectives. The obtained experimental results show that 92% of the participants in the study have appreciated the quality of the scenario and the way in which the concept of interaction between the different game elements was presented.

Published

2026-02-10

Issue

Section

Articles